References
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C Board Board class, which stores the game board and all related methods |
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C Tile A class for Tile, the element inside a board. |
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F boardGen() Run when start/restart button is pressed, generates a game board if input conditions are met. |
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F checkMinesInput() Run when length input and height field are changed, enables and disables the number of mines input field based on validity of length and height input field. |
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Run when any tile in the game table is clicked, reveals the tile clicked on. |
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F rightClick(clicked: Object): null Run when any tile in the game table is right-clicked, places or removes a flag on the tile clicked. |